This project was developed in a period of roughly 2 months. It features several types of tiles such as towers, crowns, water and grass, 8 player maps, procedurally generated areas and aggressive ai.
The game was made using GameMaker Studio 2, and later ported to Studio 2.3. All-in-all it was a very fun project, where I was able to learn more about optimization, AI mechanics, turn-based timing, delta-timing, and much more.
The game also featured interesting mechanics such as “fog-of-war”, which reveals only limited areas. This made sure the player did not have control over the battlefield and requires him to play very aggressively to discover new areas, and stay in control of them.



